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Old Aug 06, 2007, 08:26 AM // 08:26   #61
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Quote:
Originally Posted by spawnofebil
Right, here's what would happen with choking gas:

Faintheartedness on the cgas, covered by price of failure, parasitic bond and a bunch of other crap.

You arrows how shoot once every 232513461 years. Have fun trying to interrupt someone with that.

Oh, and cgas will probably get dshotted. GG
obviously you run 2 cg and interrupt the hexes and if they try to guardian/wep of warding the necro the other cg interrupts that.

gg?
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Old Aug 06, 2007, 08:28 AM // 08:28   #62
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Yes, but what happens if they have 2xaegis+2xdanthem+2x"Shield's Up"+both cgas rangers get DDoS'd?
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Old Aug 06, 2007, 08:29 AM // 08:29   #63
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the problem is that they balance everything around what weak useless PvPers that can't come up with counters and scream for nerfs to everything they don't play think.

just stop and think for a minute. over the past 2 years, how much has been nerfed? how many skills have gone from being popular to completely obsolete? and how balanced is the game now? The same old crap, people complaining that build 24152 is overpowered. Its not balance my friend, its shifting to a new FOTM, and people who used those skills outside of the FOTM build are the ones who suffer for it.
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Old Aug 06, 2007, 08:30 AM // 08:30   #64
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Originally Posted by spawnofebil
Yes, but what happens if they have 2xaegis+2xdanthem+2x"Shield's Up"+both cgas rangers get DDoS'd?
2 cg > 2 aegis, 2 curse necros who arcane echo vocal minority and who also have blinding flash for your cg
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Old Aug 06, 2007, 08:35 AM // 08:35   #65
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Originally Posted by Miral
the problem is that they balance everything around what weak useless PvPers that can't come up with counters and scream for nerfs to everything they don't play think.

just stop and think for a minute. over the past 2 years, how much has been nerfed? how many skills have gone from being popular to completely obsolete? and how balanced is the game now? The same old crap, people complaining that build 24152 is overpowered. Its not balance my friend, its shifting to a new FOTM, and people who used those skills outside of the FOTM build are the ones who suffer for it.
we are talking about tombs now- not pve tombs. let's establish this.

remember when oov + oop stacked? and when eviscerate was MASSIVE? and when ias skills stacked? and when iway was ridiculously good? shit like this HAS to be nerfed, because its ridiculously overpowered and forces you to play counters- you try going into tombs back when iway was dominating without a tainted warder, hexes, etc.
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Old Aug 06, 2007, 08:36 AM // 08:36   #66
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Quote:
Originally Posted by Miral
the problem is that they balance everything around what weak useless PvPers that can't come up with counters and scream for nerfs to everything they don't play think.
A team of 4 PvP players cleared Tombs very shortly after it became a PvE area. Please, don't insult people who are obviously better at your side of the game than most of the people who play it.
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Old Aug 06, 2007, 08:39 AM // 08:39   #67
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Originally Posted by Faer
A team of 4 PvP players cleared Tombs very shortly after it became a PvE area. Please, don't insult people who are obviously better at your side of the game than most of the people who play it.
oh I'm not saying all PvPers are bad, not at all. just the ones who scream nerf everytime their virtual egos are bruised by being killed by a better build. those who just have fun at let others do the same, and embrace good sportsmanship without constantly trying to make everyone else weaker, I like.
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Old Aug 06, 2007, 08:40 AM // 08:40   #68
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Quote:
Originally Posted by RhanoctJocosa
2 cg > 2 aegis, 2 curse necros who arcane echo vocal minority and who also have blinding flash for your cg
2 curse Necros with Arcane Echo and Vocal Minority are just eating up 2 of your slots.
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Old Aug 06, 2007, 08:45 AM // 08:45   #69
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Quote:
Originally Posted by Faer
A team of 4 PvP players cleared Tombs very shortly after it became a PvE area. Please, don't insult people who are obviously better at your side of the game than most of the people who play it.
lets not forget the PvE's that solo it No Im not insulting you.

And as far as aegis goes. its called barrage/splinter and ty very much aegis for the extra damage. then throw in nightmare weapon with dual shot for extra measures and viola. And yes it is leathal I've takin out more N/Mo abusing S/R than ud believe.
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Old Aug 06, 2007, 08:48 AM // 08:48   #70
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Quote:
Originally Posted by Miral
oh I'm not saying all PvPers are bad, not at all. just the ones who scream nerf everytime their virtual egos are bruised by being killed by a better build. those who just have fun at let others do the same, and embrace good sportsmanship without constantly trying to make everyone else weaker, I like.
Rt Spike is not "good sportsmanship". Paraway is not "good sportsmanship". Zergway is not "good sportsmanship". Heroway is not "good sportsmanship". Builds similar in concept to those I just mentioned are not "good sportsmanship". They aren't even "good", however they are effective. They are effective because they are broken, or imbalanced, however you wish to describe it. Therefore, PvP players "scream nerf" because, unlike some people, they actually want the PvP side of the game to be fair and balanced, instead of full of gimmicks that require little to no skill and virtually no real coordination outside of mashing a pre-defined series of buttons at a pre-defined point in time. They want people to really learn to play, instead of continuing to practice sucking. Now, after all of this arguing that has happened so far, I'm fairly sure you are going to take this the wrong way. But, alas, it's something I feel I need to ask. I mean no offense by it, however I would very much like an honest, clear-headed answer.

Are you upset because one or more balance changes made to improve the PvP portion of the game drastically changed the way you played the PvE portion, causing your previous builds to function differently, or not at all?
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Old Aug 06, 2007, 08:50 AM // 08:50   #71
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Quote:
Originally Posted by manitoba1073
lets not forget the PvE's that solo it No Im not insulting you.

And as far as aegis goes. its called barrage/splinter and ty very much aegis for the extra damage. then throw in nightmare weapon with dual shot for extra measures and viola. And yes it is leathal I've takin out more N/Mo abusing S/R than ud believe.
the pvers solo it with shadow form- LOTS OF SKILL need there.
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Old Aug 06, 2007, 08:51 AM // 08:51   #72
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Quote:
Originally Posted by manitoba1073
lets not forget the PvE's that solo it No Im not insulting you.
Oh yes, let's not forget the PvE players that solo it a year later, with skills from one or two extra campaigns... The same people who couldn't 8-man it when it was released, and probably still can't 8-man it with anything other than a Barrage/Pet group... Yeah, let's not forget those. Heaven forbid.
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Old Aug 06, 2007, 08:52 AM // 08:52   #73
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Quote:
Originally Posted by Miral
oh I'm not saying all PvPers are bad, not at all. just the ones who scream nerf everytime their virtual egos are bruised by being killed by a better build. those who just have fun at let others do the same, and embrace good sportsmanship without constantly trying to make everyone else weaker, I like.
Rit spike makes HA boring as all hell.

A single run generally looks something like heroway, heroway, rit spike, random trash, a good balanced, heroway, rit spike, rit spike, random trash, rit spike, etc.

Between a PD that doesn't suck, a decent SB and a good infuse or a good SB and a decent infuse, rit spike gets rolled... easily. That doesn't make it any less boring to do it. Consider for a second that there are people who play HA for the thrill of the fight, rather than strictly for the fame. When all you have to do is spank the vitaler it gets real boring real fast.

If I wanted to fight the same things with the same skills, using the same way to beat them every single time, I'd be playing PvE.

I wouldn't expect you to understand this though, considering the quality of your wonderfully insightful posts.
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Old Aug 06, 2007, 08:54 AM // 08:54   #74
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Quote:
Originally Posted by Faer
Rt Spike is not "good sportsmanship". Paraway is not "good sportsmanship". Zergway is not "good sportsmanship". Heroway is not "good sportsmanship". Builds similar in concept to those I just mentioned are not "good sportsmanship". They aren't even "good", however they are effective. They are effective because they are broken, or imbalanced, however you wish to describe it. Therefore, PvP players "scream nerf" because, unlike some people, they actually want the PvP side of the game to be fair and balanced, instead of full of gimmicks that require little to no skill and virtually no real coordination outside of mashing a pre-defined series of buttons at a pre-defined point in time. They want people to really learn to play, instead of continuing to practice sucking. Now, after all of this arguing that has happened so far, I'm fairly sure you are going to take this the wrong way. But, alas, it's something I feel I need to ask. I mean no offense by it, however I would very much like an honest, clear-headed answer.

Are you upset because one or more balance changes made to improve the PvP portion of the game drastically changed the way you played the PvE portion, causing your previous builds to function differently, or not at all?[/FONT]
i understand what you are saying and I agree with you that some BUILDS are overpowered. but the problem is that the individual skills used in the builds are not overpowered. there will never be balance. a new FOTM will pop up each time one is destroyed. and if the only defense used against them is nerfs, eventually every skill in the game is going to be nerfed into uselessness. instead, I ask that arenanet use better judgement in balance changes, and instead of nerfing skills, made changes to the arenas themselves to prevent abusive behavior within the arena. Hell, if need be, put it all on a sealed play type of system, thats the closest it will ever be to balanced. The nerfing perfectly fine skills into uselessness because of one build they can be used in just needs to stop though.
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Old Aug 06, 2007, 09:11 AM // 09:11   #75
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A thread that talks about the pvp and pve tombs and refers to them both as tombs makes my head explode in confusion. Wut.
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Old Aug 06, 2007, 01:24 PM // 13:24   #76
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Quote:
Originally Posted by Miral
i understand what you are saying and I agree with you that some BUILDS are overpowered. but the problem is that the individual skills used in the builds are not overpowered.
One person shouting 3.2.1 spike is not a way to judge individual skill from all 8 ppl. In the same way that most Iway warriors c spaced and won several games not because of player skill but because of an overpowered build.

If the players that play rit spike are good players they will adapt to builds that arent as overpowered. If however they rely on the build rather than their own skill then they will be in trouble and probably spam forums about what they see as unecessary nerfs.

I'm sure if signet of ghostly might took longer to get nerfed it would get a fan base who would describe the player skill needed to use it.
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Old Aug 06, 2007, 01:40 PM // 13:40   #77
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Quote:
Originally Posted by countesscorpula
"Fixed the skill "Vampirism" so that it now steals the correct amount of damage. "


Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
I'm very happy that they changed the damage back (thanks again Gaile...she knows what I mean). I'll test the Painful Bond theory tonight to see if it's truly a bug...
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Old Aug 06, 2007, 05:04 PM // 17:04   #78
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Another note on this update besides the whiny nerf idiocy-

In for aspenwood, turtles no longer use their cannons, they just charge in and spam carrier defense (which they seem to use with zero recharge time). Throw in the random glitching of the luxon warriors, it's become painfully easy to win on kurzick.

Of course, this is possibly balanced by the juggernaut and the gatekeepers running all the way out to the mines with the slightest provocation, gunther loving to camp in AoE, and the general low quality of kurzick NPCs.

Personally, I'd be happy if they just made all the AI not act completely retarded.
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Old Aug 06, 2007, 07:43 PM // 19:43   #79
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Quote:
Originally Posted by tacitus
One person shouting 3.2.1 spike is not a way to judge individual skill from all 8 ppl. In the same way that most Iway warriors c spaced and won several games not because of player skill but because of an overpowered build.

If the players that play rit spike are good players they will adapt to builds that arent as overpowered. If however they rely on the build rather than their own skill then they will be in trouble and probably spam forums about what they see as unecessary nerfs.

I'm sure if signet of ghostly might took longer to get nerfed it would get a fan base who would describe the player skill needed to use it.
i was talking about the skills in a game sense... like res signet is a skill.... not the quality of the players.
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Old Aug 06, 2007, 07:45 PM // 19:45   #80
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wow PvP :P Hero way gone i cant farm anymore fame
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